Posts

Showing posts from September, 2023

Metro Reflection

Image
πŸ‘ΎWe Do 2.0πŸ‘Ύ  Activity: Students will create their own objects and situations to use the mechanical hand model with. They will work through their problems using the provided program. As a facilitator, I will support students in decision-making and will offer solutions when frustration arises. I will also help students navigate algorithms that will be made using the We Do 2.0 program.  1. Read the opening prompt for students  T he human hand can perform several different movements. When combined, these movements present a whole range of possible motions and actions. These important movements are finger flexion and extension (closing and opening), thumb flexion and extension (closing and opening), thumb rotation, and wrist flexion, extension, and rotation. 2. Show the video listed on the  Lego Education website   and ask questions  What are some of the different movements that you can do with? What is the role of the muscles in your hand? What are some ...

Drone Blocks Lab II Connecting drone blocks to TELLO

Image
(Day one was working with drones through a simulator.)  (Day 2) During this lab, my partner Raeleen and I connected our drone block coding software to practice flying real drones.  We coded our drone to fly up and flip to the right and left as a simple test.  As for our activity at Metro Elementary, my partner and I are confident that we can connect the drone when we need to. ( Day 3)On Friday , Raeleen and I met to work on the activity steps for our drone activity. We decided to print out and laminate the command blocks with descriptions so the students could watch our premade demonstration and match the movements to the command blocks on the paper. After demonstrating our code, students will get to add or change it using the terms given to them. πŸ’Ÿ  Activity Steps for Metro  πŸ’Ÿ 1. Sign into Tello and drone blocks and connect the drone to the applications. 2. Find an area for the drone. 3. Establish a flying area and boundaries for the students. 4. Fly our p...

Drone blocks

Image
 This week, I got to work with a drone simulation program called Drone Blocks to prepare for flying actual drones. The style of coding was similar to "Collecting Treasure with Laurel" by Code.org. For this assignment, I worked with the older version of drone blocks. The newer, more updated version allows the users to work in a simulated world. I found that the 3-dimensional graph that comes with the original program was more helpful when messing around with the program, but the option to change scenery is definitely something students would enjoy.😊 Newer Version                                Original Version πŸ’œNotes πŸ’œ ~Take off automatically will lift the drone 4 to 5 ft in the air ~XYZ command blocks are similar to coordinates; the drone will fly directly to the coordinates given, even diagonally, so if there are obstacles, make sure to accommodate them.  ~ Curve blocks Anker on two ...

We do 2.0 Activity

Image
  Raeleen and I decided to work with the We Do core set 2.0 and chose the activity, Grabbing Objects . We are going to build our instructions by first creating the model to see how long the creating portion of the activity is and how much we need to support our students for this assignment. This activity aims for students to see how technology can mimic everyday functions like grabbing objects. There are many industries that use technology to help lift and move heavy loads.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The standards we use as a guide are as follows.  Learner 5.1.a - Set professional learning goals to explore and apply teaching strategies for integrating CT practices into learning activities in ways that enhance student learning of both the academic discipline and CS concepts. Students will practice CT skills by changing code and working with the mechanical hand in order to grab and place objects. Students will have the ability to make changes to...